Five Minutes To Midnight
A city full of people means two things: a lot of people drinking, and a lot of people pissing. The reclamation deck turns one problem into the other’s solution.
The system’s largely automated, but not so automated that the inhabitants of reclamation can’t interfere. Human waste makes for good fertiliser, which means the inhabitants of Reclamation can set up rudimentary hydroponics. With enough fertiliser, you can grow anything. And they do — from food to drugs to booze to actual honest-to-god medicene.
It’s easy to dismiss the Brotherhood — the Earth Brothers if you want to be polite, the dungbeetles if you don’t — as a bunch of flaky hippies, but the truth is that they’re only flaky and amiable right up until the point they’re not. Their horticultural exploits extend to combat drugs, contact poison, and stockpiles of fertiliser that make for impressive pyrotechnics. It’s easy to laugh at their kill squads, dressed up like Boy Scouts discovering the joys of cultural appropriation at summer camp, but they’re no joke when they show up in the night armed to the teeth and stimmed to the eyeballs.